#include <unity.h>
#include <cstdio>
#include <vector>
#include <string>
Go to the source code of this file.
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typedef unsigned char | byte |
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◆ byte
typedef unsigned char byte |
◆ create_cloud_patterns()
◆ delay_minutes_to_alpha()
uint8_t delay_minutes_to_alpha |
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uint8_t | delay_minutes | ) |
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constexpr |
◆ main()
◆ round_up_to_power_of_2()
uint8_t round_up_to_power_of_2 |
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uint16_t | v | ) |
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constexpr |
◆ setUp()
◆ tearDown()
◆ test_battery_system_pattern()
void test_battery_system_pattern |
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◆ test_cloud_pattern_with_filter_delays()
void test_cloud_pattern_with_filter_delays |
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const CloudPattern & | pattern | ) |
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◆ test_filter_delay_configuration_guide()
void test_filter_delay_configuration_guide |
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◆ test_heavy_cloud_bank_pattern()
void test_heavy_cloud_bank_pattern |
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◆ test_intermittent_clouds_pattern()
void test_intermittent_clouds_pattern |
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◆ test_morning_fog_clearing_pattern()
void test_morning_fog_clearing_pattern |
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◆ test_scattered_clouds_pattern()
void test_scattered_clouds_pattern |
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◆ test_storm_approach_pattern()
void test_storm_approach_pattern |
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